11/30/2023 0 Comments Opengl 4.4 debugger![]() ![]() This usually happens during startup when the debugger is still loading a defined shader, but has not yet loaded the debug symbolics required for debugging. No symbols have been loaded for this shader. ![]() That means that it cannot yet be debugged. The shader is created, but it has not been used by the application. Shader has not yet been used by the application. ![]() The following table shows the possible states of the Symbolics Status: Status This will be corrected in a future version of NVIDIA Nsight. Note that the shader types listed use Direct3D names instead of GLSL shader names.
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